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2010 State Baseball Tournament Information
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"The Town & Country League provides a sanctioned organization
and state tournament for All-Star teams from recreational
leagues of single, smaller towns per league guidelines.
While we recognize that there are different interpretations of
the word 'smaller', guidelines of league sizes ultimately define
an individual team's eligibility.
We encourage you to enter or inquire for additional information,
but we want it to be known that this is not a tournament for
combined leagues from several smaller towns that form one super
all-star team, and it is not for travel teams.
However, Rec league all-star teams who also may play in travel
tournaments are allowed, as well as kids who play on travel
teams, as long as the players that make up a team entered are
the same ones’ who have played in at least half of their rec
league team's scheduled games." |
All age groups will be required to wear facemasks on their batting
helmet.
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Districts: July 6-12 |
Semi-States:
July 14-19 |
State:
July 22-26 |
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Senior Division, 12 & Under
District I: Rochester
District II:
Pierceton
District III: Delphi
District IV:
Frankton
Semi-State I:
Rochester
Semi-State II:
Galveston
State Finals: Walton |
Junior Division, 10 & Under
District I:
Winamac
District II: North
Miami (Denver)
District III: Flora
District IV: Oak
Hill (Sweetser)
Semi-State I:
Plymouth
Semi-State II:
Walton
State Finals: Rochester |
Minor Division, 8 & Under
District I:
North White - Reynolds
District II: Mentone
District III:
Camden
District IV: Tri-Central
(Sharpsville)
Semi-State I: North
Miami (Denver)
Semi-State II: Flora
State Finals: Mentone |
2010 Tournament Flyer Coming
Soon!
2010 Town & Country Baseball -
42nd
Annual State Tournament
Entry Fee: Sanctioned Leagues -
$100.00 per sanctioned team; Non-Sanctioned - $250.00 per team
*Advancement fee
- $65 per qualified team paid directly to Semi-State or State site
upon arrival
Tournament Host Rules
- Host site shall establish a “Tournament Director”. The Tournament Director
shall not coach or manage.
- The Tournament Director must check each player’s birth certificate that plays in
your District. No player shall be allowed to play until proof of age has been
provided. The Tournament Director must initial in the far right column beside
each player’s information. Then, mail in white copies as directed upon
conclusion of round.
- After district round, the Tournament Director
verifies that each player has already been cleared to play upon check-in, then
oversees play, coordinates dispute resolution, reschedule games as needed &
mails forms as denoted at end of round.
- The Tournament Director will appoint a “Protest & Rules Committee” for each game
of the tourney. Protest will be resolved before play resumes & decision is
final. The protest committee shall consist of the Tourney Director & a coach or
parent from each team involved in the dispute & may require the adjournment to a
quiet area away from conflict. The team manager or head coach cannot be
involved in the protest committee.
- The tournament host shall provide 2 “patched” umpires & 1 adult scorekeeper per
tournament.
- Host will provide all game balls needed to run a successful tournament. Any
player that hits a home run shall be awarded the ball.
- Host team shall maintain the supplied pitcher’s log to track innings pitched.
Team
Roster Rules
- A team cannot exceed 13 players, 1 manager, & 2 coaches. A scorekeeper may
accompany the team in the dugout. The roster must be selected from players who
have participated in at least one-half of their regular season team’s scheduled
games. Rosters may not be changed once a team starts play of their first
District tournament game.
- Each player must furnish a legal birth certificate from the Bureau of Vital
Statistics at the District level to be eligible for the tournament. The Board of
Directors must approve all other documents used for proof of age.
- Three tournaments are sanctioned for three different age levels – a 12u, 10u &
an 8u. League age for eligibility is determined by the player’s age as of April
30th, i.e. a 10th b-day on 4/30 is 10, but if b-day is on
5/1, age is 9.
- A player can be listed on two different tournament team rosters from the same
league, BUT, can only play for one team per weekend round, i.e. a 10-yr.-old
plays for 10u team at Districts, then the 12u team at Semi-State.
Tournament Playing Rules
- The tournament will be played using the “Town & Country Rule Book” except the
following:
- Rule 8.07 (B), (D), (E), (G), & (I) shall not apply. Pitchers will be limited
to 6 innings per game and not more than 9 innings in 2 consecutive games.
Pitchers may pitch up to 12 innings during the district, 12 innings during the
Semi-State, and 12 innings in the State Tournament. Individual pitching records
start anew with the advancement to the next level of the tournament.
- Rule 8.05 (B) shall have the sentence about receiving a warning removed.
Pitcher will not receive a warning for a quick pitch; the pitch will be called a
ball.
- Rule 4.16 & 4.17 do not apply for tournament play. All games will continue as
scheduled. The exception to 4.16 & 4.17 should read “SHALL” play, and the rule
exceptions do apply.
- Rule 3.03 (A) shall read: A player in the
starting lineup, who has been removed for a substitute, may re-enter provided he
occupies the same position in the batting order. The substitute is not required
to fulfill any playing requirements.
- Rule 3.03 (C) is not applicable. Due to rule 3.03 (A), a starter cannot enter
for another starter.
- Rule 3.03 (E) shall read: There will be no minimum playing requirements
throughout the tournament.
- Rule 1.15 (A) shall read: The pitcher’s glove can be of a two tone color,
including all stitching, lacing, and webbing, as long as there are no white or
gray colors on the glove, not to include manufacturer logo’s, etc.
- Teams may use an extra player in their batting order. This is considered
optional. However, if used, all substitution rules apply.
- League officials reserve the right to implement some form of a ‘tie-breaker’ for
extra inning games in an effort to keep the tournament on schedule and not play
beyond reasonable hours. The ‘tie-breaker’ will include the last batter out
starting at 2nd base & can be implemented any time after one full
extra inning has been played.
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2010 MINOR LEAGUE
(8-YEAR-OLD-&-UNDER) RULES
Game Preliminaries-
- 2 Umpires per game with one designated to handle
all pitching machine issues (loading, adjusting, etc.). Adjustments should be
made at the end of a complete inning, but may be adjusted during an inning if
the machine throws 3 consecutive balls or is bumped during play.
- A pitching machine will be used for all games.
It will be set up directly above the pitcher’s plate. The machine should be set
to a speed of 36-37 mph on the machine readout, with speed determined at the
machine. If no mph read-out on machine, then it is to be radar gunned from
where catcher’s glove would be to catch pitch & set at 36-37 mph.
- A “catcher’s area” will be marked prior to the
game & will be from the front of the batter’s box and extend 6’ beyond the back
of the batter’s box. It will be from the outside of one batter’s box to the
outside of the other batter’s box.
- A “halfway line” perpendicular to the base path
will be drawn halfway between first and second base, between second and third
base, and between third base and home plate in order to establish enforcement of
the “halfway rule”.
- If a player who has started a game cannot finish
it for any reason, the team will have to take an out in that players spot in the
batting order. A team may start a game with only 9 available players without
having to take an out. However, if a team is forced to start a game with less
than 9 players, the team must take an out in the batting order in a spot
designated by the coach. Rules 4.16 & 4.17 shall not apply. Game must be played
with 8 players, or forfeited.
- Before the start of each game, both coaches will
be called either to the mound or home plate in an effort to ensure that all
involved is in agreement as to where the machine is starting at, positioned &
throwing at.
- District Tournament Rule:
A 2-hour time limit will be enforced
for the first round of games & the first round of the loser’s bracket (games 1
through 6). Any inning started prior to the time limit shall be completed.
Rule 4.10 applies.
Batting-
- All players on the roster available to play
shall bat in the batting order, which allows for free defensive substitutions.
- Each batter shall receive 6 pitches or 3
swinging strikes before being called out. If the sixth pitch is hit foul, the
batter will continue his turn at bat until he does not swing, swings & misses,
or hits the ball in play. No walks will be issued.
- If a batter is hit by a pitched ball, it shall
be ruled as a no pitch and does not count towards the 6 pitch limit, unless
swung at then it becomes a dead ball strike. If it happens again, the umpire
shall adjust the machine as needed.
- Bunting is allowed, but once a batter squares to
bunt, he may not pull bat back & swing. If batter swings once in bunt position,
or attempts a slap or drag bunt, a dead ball will be called, batter is out & all
runners return to previous base.
- If a batted ball makes contact with the pitching
machine or the umpire, the ball will be ruled dead with the batter awarded a
single, and all runners will advance one base. Any ball that stops under the
pitching machine will be ruled a dead ball. The umpire has the final discretion
on any calls with regard to safety around the machine.
- 6-run rule per inning for first 5 innings. In 6th
inning & beyond, unlimited runs may be scored until 3 outs are recorded.
Defense-
- Two defensive coaches will be allowed on the
field, but must remain in the outfield foul territory area, beyond 1st
and 3rd base and outside of the infield dirt area, or where dirt area
would be. Lines may be drawn to designate this area.
- The defense may use 10 defensive players. No
more than 6 players may start a play within the infield dirt area. The tenth
player is to be used as a 4th outfielder, not a rover or an extra infielder.
- Outfielders may not receive the first throw from
a defensive player on a batted ball to make a put out at any base, whether by
forcing or by tagging. They can make a put out in a ‘run-down pickle’ situation
or any subsequent play following the first throw.
- The pitcher must start within the pitcher’s
circle (10’ diameter) and not closer to home plate than the pitcher’s plate.
Any contact with the circle will be considered inside the circle either when
ball is pitched or play is being made.
- Play is stopped when the pitcher has the ball
within the pitcher’s circle. Any runner that has reached the halfway line or
forced from a base may proceed to the next base without the risk of being put
out.
- If the pitcher fields a batted ball within the
circle, he may make a play on a runner at any base from inside the circle.
Otherwise, the play is dead when runners reach base safely. If the pitcher
makes a play on a runner, the ball is declared dead once the ball is returned to
the pitcher and he enters the pitcher’s circle. Once the pitcher re-enters the
circle, he cannot make a play on any advancing runner, the play is dead, and the
halfway rule applies.
- No infield fly rule.
Baserunners-
- Base stealing is permitted, but only if the
pitched ball leaves the “catcher’s area”. The runner may not leave the base
at all until the ball leaves the catcher’s area. A ball on the line is
still considered to be in the catcher’s area. Any violation of this rule will
be treated the same as the ‘leave early rule’ (7.07) in the Town & Country
rulebook.
- Any runner who has established contact with or
beyond the halfway line will be allowed to advance to next base.
- If a runner crosses the halfway line, then
crosses it back to head back to a base, he would have to continue to the
previously occupied base unless forced to advance.
All other rules follow the
Town & Country Rulebook. |
2010 State Softball Tournament Information
CLICK HERE FOR 2009 SOFTBALL
Tournament Rulings & Tournament Tidbits
All age groups will be required to wear facemasks on their
batting helmet.
Tournament Host Sites
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8 & Under
One weekend Tournament -
at Mentone
July 15-18 |
10 & Under
District I -
at Manchester
District II -
at Greentown
State Finals -
Wabash
Districts-
July 16-18
Finals July
23-25 |
12 & Under
District I -
at Manchester
District II -
at Galveston
State Finals -
Wabash
Districts - July 17-18
Finals - July 23-25 |
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14 & Under
Weekend Tournament
-
at Wabash
July 24-25 |
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2010 Tournament Flyer
Coming Soon!
2010 Town & Country - 5th Annual
Softball Tournament
Entry Fee: $150.00 per team; paid in
advance to Town & Country, P.O. Box 75, Delphi, IN 46923 to be
eligible
*Advancement fee - $65 per team paid
directly to next host site upon arrival for those who advance in
tourney.
Tournament Host Rules
- Host site shall establish a “Tournament Director”. The Tournament Director
shall not coach or manage and can be more than one person filling the role
during a given round.
- The Tournament Director must check each player’s birth certificate that plays in
your district. No player shall be allowed to play until proof of age has
been provided. The Tournament Director must initial in the far right
column beside each player’s information and mail appropriate copy upon
completion to address listed above.
- After district round, the Tournament
Director verifies that each player has already been cleared to play
upon check-in, then oversees play, coordinates dispute resolution,
reschedule games as needed & mails forms as denoted at end of round.
- The Tournament Director will appoint a “Protest & Rules Committee”
for each game of the tourney. Protest will be resolved before play
resumes & decision is final. The protest committee shall consist of
the Tourney Director & a coach or parent from each team involved in
the dispute & may require the adjournment to a quiet area away from
conflict. The team manager or head coach cannot be involved in the
protest committee.
- The tournament host shall provide 2 “patched” umpires & 1 adult
scorekeeper per tournament.
- Host will provide all game balls needed to run a successful
tournament. Any player that hits a home run shall be awarded the
ball.
- Softball host sites may charge a nominal fee upon entry to help
offset the costs of hosting a tournament.
Team
Roster Rules
- A team cannot exceed 13 players, 1 manager, & 2 coaches. A
scorekeeper may accompany the team in the dugout. The roster must be
selected from players who have participated in at least one-half of
their regular season team’s scheduled games. Rosters may not be
changed once a team starts play of their first District tournament
game.
- Each player must furnish a legal birth certificate or document from
Bureau of Vital Statistics to be eligible for tournament. The Town &
Country Board of Directors must approve all other documents used for
proof of age.
- Ages determined by age as of January 1st, as per ASA
guidelines.
- A player can be listed on two different tournament team rosters from
the same league, BUT, can only play for one team per weekend round,
i.e. a 10-yr.-old plays for 10u team at Districts, then the 12u team
at Semi-State.
Tournament Playing Rules
- The tournament will follow ASA guidelines, with modifications as
noted.
- 2-hour time limit on all 10u, 12u & 14u games except championship
games -- No new inning shall start after
2-hour time limit, unless there is a tie. All 8u games, except
championship games, shall have a 1:45 time limit.
- A new inning shall be considered started upon the completion of the
third out in the bottom-half of the inning.
- A Starting Pitcher can only re-enter one time to pitch as long she
is occupies the same spot in the batting order. Same as any
starting player can only re-enter one time as long she is occupies
the same spot in the batting order – Normal substitution rules
apply.
- All
Town & Country sanctioned softball tournament games shall be
scheduled for six innings in duration, unless extra innings are
needed.
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2010 Town & Country 10U Summer Softball Tournament
Tournament Rules & Notes:
- Teams participating in Town & Country Sanctioned tournaments
shall be allowed to play a maximum of four games per day, but no
more than two consecutive, except for bracket game order situations
and games re-scheduled for any reason when more games per day & more
consecutive are allowed. In case of a bracket game order situation,
if a team is scheduled for more than two consecutive games, that
team will be allowed a minimum of a ½-hour break before the next
game, unless shorter break is agreed upon by both coaches. Original
bracket times are scheduled to try to take into account for this
situation.
- 6 inning games. 10-run rule is in effect after 4 innings. 15-run
rule after 3 innings. 6 runs per inning maximum, except last
scheduled inning and beyond when 3 outs must be recorded.
- There is a 2-hour time limit on all first round games and the
first round of the losers’ bracket.
- A new inning is started immediately after the 3rd out is recorded
in the bottom half of the previous inning.
- All extra inning games shall use international tie-breaker. This
means the player who made the last out of the previous inning shall
start on second base to start the team’s next at-bat.
- Normal substitutions rules apply.
- All runners’ can steal all bases.
- No dropped third-strike rule.
- 13 allowed per roster, play 10 in field, bat 10 in line-up.
- Normal at-bats with no maximum or minimum pitch count per batter
― balls & strikes will be called & pitcher will pitch until batter
has reached base safely by any means including a walk, or been
recorded out by any means including a strikeout.
- Pitching rules per pitcher: maximum 6 innings per game, 24
maximum per tournament.
- Host team shall maintain the supplied pitcher’s log to track
innings pitched.
- Any protests must be based upon rules interpretation, not
judgment calls. The tournament director, or his representative, and
umpires will review protest. Their decision will be final.
- The tournament director reserves the right to change the format
(or game times) of the tournament due to weather or other
extenuating circumstances.
- Tournament shall use ASA guidelines, but non-critical items such
as the use of a chin strap for all batter’s & the use of a regular
mitt by the catcher shall have some leeway allowed for team’s that
are not equipped & could not do so on short notice. However, we
strongly recommend the use ASA guidelines everywhere appropriate.
- Host sites will also have concessions and would appreciate your
support.
We look forward to having a great tournament. Good luck to you all!
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2010 MINOR LEAGUE
(8-YEAR-OLD-&-UNDER) SOFTBALL RULES
Game Preliminaries-
- 2 Umpires per game with one designated to handle
all pitching machine issues (loading, adjusting, etc.). Adjustments should be
made at the end of a complete inning, but may be adjusted during an inning if
the machine throws 3 consecutive balls or is bumped during play.
- A pitching machine will be used for all games to
be set up directly above the pitcher’s plate, 40 feet from home plate & set to a
speed of 35 MPH on the machine readout. If no mph read-out on machine, then it
is to be radar gunned from where catcher’s glove would be to catch pitch & set
to the same speed of 35 mph.
- A “catcher’s area” will be marked prior to the
game & will be from the front of the batter’s box and extend 6’ beyond the back
of the batter’s box. It will be from the outside of one batter’s box to the
outside of the other batter’s box.
- A “halfway line” perpendicular to the base path
will be drawn halfway between first and second base, between second and third
base, and between third base and home plate in order to establish enforcement of
the “halfway rule”.
- If a player who has started a game cannot finish
it for any reason, the team will have to take an out in that players spot in the
batting order. A team may start a game with only 9 available players without
having to take an out. However, if a team is forced to start a game with less
than 9 players, the team must take an out in the batting order in a spot
designated by the coach. Rules 4.16 & 4.17 shall not apply. Game must be played
with 8 players, or forfeited.
- Before the start of each game, both coaches will
be called either to the mound or home plate in an effort to ensure that all
involved is in agreement as to where the machine is starting at, positioned &
throwing at.
- District Tournament Rule:
A 1:45 hour time limit will be enforced for all games, except for the
championship game that will use a 2 hour time limit. Any inning started prior
to the time limit shall be completed. Rule 4.10 applies.
Batting-
- All players on the roster available to play
shall bat in the batting order, which allows for free defensive substitutions.
- Each batter shall receive 6 pitches or 3
swinging strikes before being called out. If the sixth pitch is hit foul, the
batter will continue his turn at bat until he does not swing, swings & misses,
or hits the ball in play. No walks will be issued.
- If a batter is hit by a pitched ball, it shall
be ruled as a no pitch and does not count towards the 6 pitch limit, unless
swung at then it becomes a dead ball strike. If it happens again, the umpire
shall adjust the machine as needed.
- Bunting is allowed, but once a batter squares to
bunt, he may not pull bat back & swing. If batter swings once in bunt position,
or attempts a slap or drag bunt, a dead ball will be called, batter is out & all
runners return to previous base.
- If a batted ball makes contact with the pitching
machine or the umpire, the ball will be ruled dead with the batter awarded a
single, and all runners will advance one base. Any ball that stops under the
pitching machine will be ruled a dead ball. The umpire has the final discretion
on any calls with regard to safety around the machine.
- 6-run rule per inning for first 5 innings. In 6th
inning & beyond, unlimited runs may be scored until 3 outs are recorded
Defense-
- Two defensive coaches will be allowed on the
field, but must remain in the outfield foul territory area, beyond 1st
and 3rd base and outside of the infield dirt area, or where dirt area
would be. Lines may be drawn to designate this area.
- The defense may use 10 defensive players. No
more than 6 players may start a play within the infield dirt area. The tenth
player is to be used as a 4th outfielder, not a rover or an extra infielder.
- Outfielders may not receive the first throw from
a defensive player on a batted ball to make a put out at any base, whether by
forcing or by tagging. They can make a put out in a ‘run-down pickle’ situation
or any subsequent play following the first throw.
- The pitcher must start within the pitcher’s
circle (10’ diameter) and not closer to home plate than the pitcher’s plate.
Any contact with the circle will be considered inside the circle either when
ball is pitched or play is being made.
- Play is stopped when the pitcher has the ball
within the pitcher’s circle. Any runner that has reached the halfway line or
forced from a base may proceed to the next base without the risk of being put
out.
- If the pitcher fields a batted ball within the
circle, he may make a play on a runner at any base from inside the circle.
Otherwise, the play is dead when runners reach base safely. If the pitcher
makes a play on a runner, the ball is declared dead once the ball is returned to
the pitcher and he enters the pitcher’s circle. Once the pitcher re-enters the
circle, he cannot make a play on any advancing runner, the play is dead, and the
halfway rule applies.
- No infield fly rule.
Baserunners-
- Base stealing is permitted, but only if the
pitched ball leaves the “catcher’s area.” The runner may not leave the base
at all until the ball leaves the catcher’s area. A ball on the line is
still considered to be in the catcher’s area. Any violation of this rule will
be treated the same as the ‘leave early rule’ (7.07) in the Town & Country
rulebook.
- Any runner who has established contact with or
beyond the halfway line will be allowed to advance to next base.
- If a runner crosses the halfway line, then
crosses it back to head back to a base, he would have to continue to the
previously occupied base unless forced to advance.
All other rules follow the Town & Country Rulebook.
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